<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Vertexpusher &#124; Game Developer</title>
	<atom:link href="http://tomaszdzierza.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://tomaszdzierza.com</link>
	<description>Insights, Musings, and Brain Blasts about Game Development and Life.</description>
	<lastBuildDate>Sat, 28 Apr 2012 15:41:26 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>An Inside Look Into Freelance Game Development</title>
		<link>http://tomaszdzierza.com/freelance_game_development/</link>
		<comments>http://tomaszdzierza.com/freelance_game_development/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 15:40:20 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Freelance Game Development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=927</guid>
		<description><![CDATA[It&#8217;s been several months since this blog first started. Today is a another &#8220;first&#8221;. The first guest post comes from Aaron. Aaron is an experienced game developer who shares his experience as a game contractor/freelance developer. Happy to have him here to share his insights and experience so far. Enter Aaron, Hi all &#8211; great [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/freelance_game_development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beta Testing</title>
		<link>http://tomaszdzierza.com/beta-testing/</link>
		<comments>http://tomaszdzierza.com/beta-testing/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 01:45:42 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=917</guid>
		<description><![CDATA[The exact definition of Beta in game development is not easily defined. As I&#8217;m working away trying to get all the content in, I think I&#8217;m getting close to it. I&#8217;ve been showing the game to more and more people taking in their feedback and making changes as necessary. When working on a solo project [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/beta-testing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Depth of Engagement</title>
		<link>http://tomaszdzierza.com/depth-of-engagement/</link>
		<comments>http://tomaszdzierza.com/depth-of-engagement/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 04:03:46 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie game development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=897</guid>
		<description><![CDATA[There are different levels of engagement/commitment to any specific task or project. I've been thinking recently about the different tasks a game developer has and trying to decide at what level of depth I'd like to get involved in each.]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/depth-of-engagement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Localization</title>
		<link>http://tomaszdzierza.com/localization/</link>
		<comments>http://tomaszdzierza.com/localization/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 01:30:00 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Localization]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=888</guid>
		<description><![CDATA[It&#8217;s always nice to have something read in your own native language. Yes, a lot of people now do speak basic English but a lot still don&#8217;t. The current game offering I&#8217;m cooking up is not very text heavy, I recon I&#8217;d need less than 30 words to communicate all I need and I&#8217;m trying [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/localization/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>List of iOS Game Review Sites</title>
		<link>http://tomaszdzierza.com/list-of-ios-game-review-sites/</link>
		<comments>http://tomaszdzierza.com/list-of-ios-game-review-sites/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 13:55:52 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Marketing]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=872</guid>
		<description><![CDATA[I&#8217;m at a point where I&#8217;m starting to look deeper into different types of ways of marketing my upcoming mobile game. All this is still in very early stages of exploration but I thought at least for now I&#8217;ll gather some links to submission and contact pages of some of the review sites in case [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/list-of-ios-game-review-sites/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Living in the Cloud</title>
		<link>http://tomaszdzierza.com/living-in-the-cloud/</link>
		<comments>http://tomaszdzierza.com/living-in-the-cloud/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 01:37:39 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=856</guid>
		<description><![CDATA[As hard drive space increases with each iteration of hardware. Cloud computing requires us to have less and less of it each time. As I&#8217;m setting up the structure of this freelance/indie game dev venture, I&#8217;m making a conscious effort to make sure as much of my software is cloud based. Cloud computing allows us [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/living-in-the-cloud/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adopting New Technologies</title>
		<link>http://tomaszdzierza.com/adopting-new-technologies/</link>
		<comments>http://tomaszdzierza.com/adopting-new-technologies/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 02:00:28 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=843</guid>
		<description><![CDATA[I finished an animation, it was a rough 3D model of a soccer player juggling a ball. It had a whole stadium in the background. Created with 3D Studio R4 (yes even before Max) This was more than 16+ years ago in HighSchool. After all these years I find myself currently updating skills and learning [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/adopting-new-technologies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indie Game Developer Mindset Check</title>
		<link>http://tomaszdzierza.com/indie-game-developer-mindset-check/</link>
		<comments>http://tomaszdzierza.com/indie-game-developer-mindset-check/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 02:44:07 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[mindset]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=767</guid>
		<description><![CDATA[Before I made the decision to go indie. I thought about my strengths and weaknesses as a game developer. It&#8217;s an honest exercise to see if the skill sets align to make sure I have what it takes to be able to make it as an indie. A lone game developer has a lot on [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/indie-game-developer-mindset-check/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pigment Hunt -Born in a Flash</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/</link>
		<comments>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 13:25:40 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Development Tools]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776</guid>
		<description><![CDATA[The Hook Out of nowhere on Dec. 23 in the early hours of the night I get email from Unity3D informing that a new 3.5 Beta and a Developer preview is available for download. Included was news about a Flash in a Flash contest with a Jan 5 Deadline. What transpires is a two week [...]]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Freelancing, Apple Store, Music and Blogging</title>
		<link>http://tomaszdzierza.com/project-updates-001/</link>
		<comments>http://tomaszdzierza.com/project-updates-001/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 04:17:38 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Project Updates]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=745</guid>
		<description><![CDATA[For the last couple of months I've been involved with a couple of freelance game projects. I'm happy to say that they are healthy and going well. Freelancing is something that's new to me and I'm still trying to develop a better opinion about it, but currently the Freelance/Work On My Own Indie Game Projects hybrid works for me.]]></description>
		<wfw:commentRss>http://tomaszdzierza.com/project-updates-001/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

