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	<title>Vertexpusher &#124; Game Developer</title>
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	<link>http://tomaszdzierza.com</link>
	<description>Insights, Musings, and Brain Blasts about Game Development and Life.</description>
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		<title>List of iOS Game Review Sites</title>
		<link>http://tomaszdzierza.com/list-of-ios-game-review-sites/</link>
		<comments>http://tomaszdzierza.com/list-of-ios-game-review-sites/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 13:55:52 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Marketing]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=872</guid>
		<description><![CDATA[I&#8217;m at a point where I&#8217;m starting to look deeper into different types of ways of marketing my upcoming mobile game. All this is still in very early stages of exploration but I thought at least for now I&#8217;ll gather some links to submission and contact pages of some of the review sites in case [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Living in the Cloud</title>
		<link>http://tomaszdzierza.com/living-in-the-cloud/</link>
		<comments>http://tomaszdzierza.com/living-in-the-cloud/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 01:37:39 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=856</guid>
		<description><![CDATA[As hard drive space increases with each iteration of hardware. Cloud computing requires us to have less and less of it each time. As I&#8217;m setting up the structure of this freelance/indie game dev venture, I&#8217;m making a conscious effort to make sure as much of my software is cloud based. Cloud computing allows us [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Adopting New Technologies</title>
		<link>http://tomaszdzierza.com/adopting-new-technologies/</link>
		<comments>http://tomaszdzierza.com/adopting-new-technologies/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 02:00:28 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=843</guid>
		<description><![CDATA[I finished an animation, it was a rough 3D model of a soccer player juggling a ball. It had a whole stadium in the background. Created with 3D Studio R4 (yes even before Max) This was more than 16+ years ago in HighSchool. After all these years I find myself currently updating skills and learning [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Indie Game Developer Mindset Check</title>
		<link>http://tomaszdzierza.com/indie-game-developer-mindset-check/</link>
		<comments>http://tomaszdzierza.com/indie-game-developer-mindset-check/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 02:44:07 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[mindset]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=767</guid>
		<description><![CDATA[Before I made the decision to go indie. I thought about my strengths and weaknesses as a game developer. It&#8217;s an honest exercise to see if the skill sets align to make sure I have what it takes to be able to make it as an indie. A lone game developer has a lot on [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Pigment Hunt -Born in a Flash</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/</link>
		<comments>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 13:25:40 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Development Tools]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776</guid>
		<description><![CDATA[The Hook Out of nowhere on Dec. 23 in the early hours of the night I get email from Unity3D informing that a new 3.5 Beta and a Developer preview is available for download. Included was news about a Flash in a Flash contest with a Jan 5 Deadline. What transpires is a two week [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Freelancing, Apple Store, Music and Blogging</title>
		<link>http://tomaszdzierza.com/project-updates-001/</link>
		<comments>http://tomaszdzierza.com/project-updates-001/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 04:17:38 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Project Updates]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=745</guid>
		<description><![CDATA[For the last couple of months I've been involved with a couple of freelance game projects. I'm happy to say that they are healthy and going well. Freelancing is something that's new to me and I'm still trying to develop a better opinion about it, but currently the Freelance/Work On My Own Indie Game Projects hybrid works for me.]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>1000 Words A Day Habit And How It Relates To Indie Game Development</title>
		<link>http://tomaszdzierza.com/1000-words-a-day-habit-and-how-it-relates-to-indie-game-development/</link>
		<comments>http://tomaszdzierza.com/1000-words-a-day-habit-and-how-it-relates-to-indie-game-development/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 21:42:39 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Indie Game Dev]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=718</guid>
		<description><![CDATA[What&#8217;s one thing an indie game developer can do every day to improve upon his craft and keep the momentum of working on his game projects on daily basis? It&#8217;s a common habit for fiction and non-fiction writers to write at least 1000 words per day rain or shine. The idea behind it is to [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Ten Bad Habits Stopping Me From Finishing My Indie Game Projects</title>
		<link>http://tomaszdzierza.com/ten-bad-habits-stopping-me-from-finishing-my-indie-game-projects/</link>
		<comments>http://tomaszdzierza.com/ten-bad-habits-stopping-me-from-finishing-my-indie-game-projects/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 02:04:14 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Indie Game Dev]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Personal Development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=704</guid>
		<description><![CDATA[If only it was as easy as coming up with ideas, prototyping, creating gameplay, creating assets, testing, bug fixing, promoting, shipping etc. We&#8217;d all have several games finished and shipped by now. Unfortunately there is a whole new side to indie game development and arguably to most creative endeavors that constantly stops us from finishing [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Quick And Rough Thoughts on Game Prototyping</title>
		<link>http://tomaszdzierza.com/quick-and-rough-thoughts-on-game-prototyping/</link>
		<comments>http://tomaszdzierza.com/quick-and-rough-thoughts-on-game-prototyping/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 13:29:02 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[indie game development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=675</guid>
		<description><![CDATA[Animators use quick rough sketches of key poses. Artists use thumbnails. Successful comedians practice their jokes with a smaller audience first. The equivalent of quickly testing your ideas in games is prototyping. Here are my thoughts on the process.]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Recreating Digital &#8220;Table Tennis&#8221; Game Mechanic</title>
		<link>http://tomaszdzierza.com/game-fun-experiment01/</link>
		<comments>http://tomaszdzierza.com/game-fun-experiment01/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 19:51:44 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Mechanics]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=521</guid>
		<description><![CDATA[Initially I didn&#8217;t plan to share this but now I think it could be fun. Over the last few weeks I&#8217;ve been challenging myself to recreate some of the classic game mechanics we all know and love with Unity3D. I find this a good practice, something perhaps equivalent to sketching or doodling. I&#8217;ve been using [...]]]></description>
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		<slash:comments>0</slash:comments>
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