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	<title>Comments for Vertexpusher | Game Developer</title>
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	<link>http://tomaszdzierza.com</link>
	<description>Insights, Musings, and Brain Blasts about Game Development and Life.</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:29:23 +0000</lastBuildDate>
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		<title>Comment on Pigment Hunt -Born in a Flash by Tomasz</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comment-200</link>
		<dc:creator>Tomasz</dc:creator>
		<pubDate>Fri, 03 Feb 2012 19:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776#comment-200</guid>
		<description>Alberto,  glad you like it. If you would like o give it a try and have flash installed you can give it a try at the link below. Mind you I&#039;m still looking for a solution to solve the cursor  lock problem which is a fairly big issue at this time. I&#039;ve also had bunch of ideas since on how to create more variety in game play mostly linked to different ways to change weapons. http://tomaszdzierza.com/games/pigmenthunt.html</description>
		<content:encoded><![CDATA[<p>Alberto,  glad you like it. If you would like o give it a try and have flash installed you can give it a try at the link below. Mind you I&#8217;m still looking for a solution to solve the cursor  lock problem which is a fairly big issue at this time. I&#8217;ve also had bunch of ideas since on how to create more variety in game play mostly linked to different ways to change weapons. <a href="http://tomaszdzierza.com/games/pigmenthunt.html" rel="nofollow">http://tomaszdzierza.com/games/pigmenthunt.html</a></p>
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		<title>Comment on Pigment Hunt -Born in a Flash by Alberto Zamora</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comment-199</link>
		<dc:creator>Alberto Zamora</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776#comment-199</guid>
		<description>Hi Tomasz,

This pigment game has a really cool playing idea. Looking at the videos, I imagine myself trying to find the correct color gun to kill some foes of the same color code before they catch me.

Congrats!</description>
		<content:encoded><![CDATA[<p>Hi Tomasz,</p>
<p>This pigment game has a really cool playing idea. Looking at the videos, I imagine myself trying to find the correct color gun to kill some foes of the same color code before they catch me.</p>
<p>Congrats!</p>
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	</item>
	<item>
		<title>Comment on Indie Game Developer Mindset Check by Tomasz</title>
		<link>http://tomaszdzierza.com/indie-game-developer-mindset-check/#comment-198</link>
		<dc:creator>Tomasz</dc:creator>
		<pubDate>Fri, 03 Feb 2012 01:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=767#comment-198</guid>
		<description>Hi Alberto, 
I think that&#039;s a solid strategy. It&#039;s easy to get caught up with methods, tools,  and tactics that don&#039;t contribute to the core experience.  It&#039;s definitely possible to create a solid experience by one person. Its not easy but it has  been done before. And will be done a lot more in the future. Good luck on the journey.</description>
		<content:encoded><![CDATA[<p>Hi Alberto,<br />
I think that&#8217;s a solid strategy. It&#8217;s easy to get caught up with methods, tools,  and tactics that don&#8217;t contribute to the core experience.  It&#8217;s definitely possible to create a solid experience by one person. Its not easy but it has  been done before. And will be done a lot more in the future. Good luck on the journey.</p>
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	</item>
	<item>
		<title>Comment on Indie Game Developer Mindset Check by Alberto Zamora</title>
		<link>http://tomaszdzierza.com/indie-game-developer-mindset-check/#comment-197</link>
		<dc:creator>Alberto Zamora</dc:creator>
		<pubDate>Fri, 03 Feb 2012 00:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=767#comment-197</guid>
		<description>I’m very intrigued for the same subject as you from several years now, and I truly believe that this gigantic task of make a good and fun game as a lone wolf can be possible.

I love to code and I love to do art, I can’t say I’m be best on the world doing it but I have a professional quality on everything… and on a second thought, seriously, on this big wide world who can be named “The Best”?… and for how long?

From my point of view, making games is not an Olympic competition where world records can be challenged; making games is all about making people to have fun with them, and on many cases, fun mechanics are not hard to program or dress with art.

Never the less, doing a game for just one guy is a really great challenge, because we need to have the ability to handle so many different thinking paradigms. And that’s why I found this so exciting. 

We need a mindset that can be fun and creative even handling uncertainty, ambiguity and risk.

Impossible to do a fun game alone?... After seeing the Wright Brothers flying and knowing that Galileo was right about the earth, I’m no willing to even mention the word “Impossible” any more on any context.

Few weeks ago, I just take the decision, with my wife’s support, to put myself to work and start pushing myself on the same journey as you. My strategy: I don’t care about fancy technology, cutting edge algorithms, Parallax mappings, Sub surface scattering or any Impressive VFX out there that just takes your time, money and life away. I´m focusing on great game mechanics, appealing Story, solid characters, great aesthetics, enjoyable music and good voice acting. These things are not very expensive to buy or develop, but they are the core of any game. My Religion: Keep It Simple… and Fun

After several research thru many reviews sites and gamer’s blogs, I discover that all the time the players completely crucifies the games that are not fun to play, even if they have top notch graphic and stuff. But players are more likely to give their forgiveness to games which have no so cool graphics, but are great on fun.</description>
		<content:encoded><![CDATA[<p>I’m very intrigued for the same subject as you from several years now, and I truly believe that this gigantic task of make a good and fun game as a lone wolf can be possible.</p>
<p>I love to code and I love to do art, I can’t say I’m be best on the world doing it but I have a professional quality on everything… and on a second thought, seriously, on this big wide world who can be named “The Best”?… and for how long?</p>
<p>From my point of view, making games is not an Olympic competition where world records can be challenged; making games is all about making people to have fun with them, and on many cases, fun mechanics are not hard to program or dress with art.</p>
<p>Never the less, doing a game for just one guy is a really great challenge, because we need to have the ability to handle so many different thinking paradigms. And that’s why I found this so exciting. </p>
<p>We need a mindset that can be fun and creative even handling uncertainty, ambiguity and risk.</p>
<p>Impossible to do a fun game alone?&#8230; After seeing the Wright Brothers flying and knowing that Galileo was right about the earth, I’m no willing to even mention the word “Impossible” any more on any context.</p>
<p>Few weeks ago, I just take the decision, with my wife’s support, to put myself to work and start pushing myself on the same journey as you. My strategy: I don’t care about fancy technology, cutting edge algorithms, Parallax mappings, Sub surface scattering or any Impressive VFX out there that just takes your time, money and life away. I´m focusing on great game mechanics, appealing Story, solid characters, great aesthetics, enjoyable music and good voice acting. These things are not very expensive to buy or develop, but they are the core of any game. My Religion: Keep It Simple… and Fun</p>
<p>After several research thru many reviews sites and gamer’s blogs, I discover that all the time the players completely crucifies the games that are not fun to play, even if they have top notch graphic and stuff. But players are more likely to give their forgiveness to games which have no so cool graphics, but are great on fun.</p>
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	</item>
	<item>
		<title>Comment on Pigment Hunt -Born in a Flash by Tomasz</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comment-179</link>
		<dc:creator>Tomasz</dc:creator>
		<pubDate>Fri, 20 Jan 2012 07:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776#comment-179</guid>
		<description>:) Thanks Adam, I&#039;m glad you enjoy it,  it&#039;s been fun so far.</description>
		<content:encoded><![CDATA[<p>:) Thanks Adam, I&#8217;m glad you enjoy it,  it&#8217;s been fun so far.</p>
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		<title>Comment on Pigment Hunt -Born in a Flash by Adam Dzierza</title>
		<link>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comment-178</link>
		<dc:creator>Adam Dzierza</dc:creator>
		<pubDate>Fri, 20 Jan 2012 02:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776#comment-178</guid>
		<description>You are so awesome cuz!
It&#039;s been a long time since I&#039;ve seen you, but I&#039;ve read all of your posts, I felt like its a way I could catch up with whats going on. Your ideas and reflections are brilliant. Keep it up! I&#039;ll be reading...</description>
		<content:encoded><![CDATA[<p>You are so awesome cuz!<br />
It&#8217;s been a long time since I&#8217;ve seen you, but I&#8217;ve read all of your posts, I felt like its a way I could catch up with whats going on. Your ideas and reflections are brilliant. Keep it up! I&#8217;ll be reading&#8230;</p>
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	<item>
		<title>Comment on Freelancing, Apple Store, Music and Blogging by Tomasz</title>
		<link>http://tomaszdzierza.com/project-updates-001/#comment-160</link>
		<dc:creator>Tomasz</dc:creator>
		<pubDate>Wed, 21 Dec 2011 11:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=745#comment-160</guid>
		<description>Thanks for the links Caroparo. So far I&#039;ve only set one up. Not too many troubles so far. I was able to test out couple of prototypes both on my iPad 2 and an old iPhone. The first link will come handy when I&#039;m juggling  more than one project at a time.</description>
		<content:encoded><![CDATA[<p>Thanks for the links Caroparo. So far I&#8217;ve only set one up. Not too many troubles so far. I was able to test out couple of prototypes both on my iPad 2 and an old iPhone. The first link will come handy when I&#8217;m juggling  more than one project at a time.</p>
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	</item>
	<item>
		<title>Comment on 1000 Words A Day Habit And How It Relates To Indie Game Development by Tomasz</title>
		<link>http://tomaszdzierza.com/1000-words-a-day-habit-and-how-it-relates-to-indie-game-development/#comment-159</link>
		<dc:creator>Tomasz</dc:creator>
		<pubDate>Wed, 21 Dec 2011 11:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=718#comment-159</guid>
		<description>You&#039;re right Steve, spreading myself wide on variety of different skills. Just the last couple of days the list included coding, 3D modelling, UI Design and scripting, particles, texturing, UV Layout... I&#039;ve been brainstorming on ongoing basis by keeping Evernote near by to drop down any new ideas. Coming to a conclusion that there is no one thing... focusing on one project and putting in the time on daily basis to get it done might be the closest thing.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right Steve, spreading myself wide on variety of different skills. Just the last couple of days the list included coding, 3D modelling, UI Design and scripting, particles, texturing, UV Layout&#8230; I&#8217;ve been brainstorming on ongoing basis by keeping Evernote near by to drop down any new ideas. Coming to a conclusion that there is no one thing&#8230; focusing on one project and putting in the time on daily basis to get it done might be the closest thing.</p>
]]></content:encoded>
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		<title>Comment on Freelancing, Apple Store, Music and Blogging by caroparo</title>
		<link>http://tomaszdzierza.com/project-updates-001/#comment-158</link>
		<dc:creator>caroparo</dc:creator>
		<pubDate>Wed, 21 Dec 2011 10:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=745#comment-158</guid>
		<description>I&#039;d imagine newcomers having the same problem handling iOS certificates like I did, but perhaps it&#039;s just me. Anyway, here are some links I found informative and useful: http://www.benzado.com/blog/iphonedev-good-practices
http://developer.apple.com/library/ios/#technotes/tn2250/_index.html</description>
		<content:encoded><![CDATA[<p>I&#8217;d imagine newcomers having the same problem handling iOS certificates like I did, but perhaps it&#8217;s just me. Anyway, here are some links I found informative and useful: <a href="http://www.benzado.com/blog/iphonedev-good-practices" rel="nofollow">http://www.benzado.com/blog/iphonedev-good-practices</a><br />
<a href="http://developer.apple.com/library/ios/#technotes/tn2250/_index.html" rel="nofollow">http://developer.apple.com/library/ios/#technotes/tn2250/_index.html</a></p>
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		<title>Comment on 1000 Words A Day Habit And How It Relates To Indie Game Development by caroparo</title>
		<link>http://tomaszdzierza.com/1000-words-a-day-habit-and-how-it-relates-to-indie-game-development/#comment-157</link>
		<dc:creator>caroparo</dc:creator>
		<pubDate>Wed, 21 Dec 2011 10:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://tomaszdzierza.com/?p=718#comment-157</guid>
		<description>Hey Fellipe your illustrations are cute!! Are they 3D rendered or is the plastic specular feeling pure 2D handcrafted? Just curious. :)</description>
		<content:encoded><![CDATA[<p>Hey Fellipe your illustrations are cute!! Are they 3D rendered or is the plastic specular feeling pure 2D handcrafted? Just curious. :)</p>
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